Instacast formula ragnarok5/7/2023 Blind: -2/3% chance from being inflicted, -1/15 second duration.Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK).Every 6 INT: natural SP regeneration +1.Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. For more information on the subject, see Restoration Items. The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate +.The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = +.The calculation to see actual HP increased with every 1 VIT is: Total HP =.The VIT-based DEF is not particularly useful at late levels (due to calculation being Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value), but it still doesn't negate the fact it grants you much higher HP and great efficiency from healing items. Stun: -1% chance from being inflicted, -1% duration.Silence: -1% chance from being inflicted, -1% duration.Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Curse: dereases duration (exact value unknown).Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown).approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT).Vitality: Each point of VIT provides the following: Does not affect Cast Time or Cast Delay.More details can be found in the entry for ASPD discussion. It can take between 4 and 10 AGI to increase ASPD by 1. The actual ASPD calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. ASPD increase -0.4% base time between attacks.Flee (chance to dodge enemy attacks) +1.Every 10 total STR provides additional damage bonus (see table below)Īgility: Used to increase your attack speed and chance of dodging.Strength: This stat directly increases your physical damage (except using Guns, Instruments, Whips, and Bows), allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR. If with regular stats your hp is normally 50,000. You can view your stat window by pressing " Alt + Q".Stat points are gained with base level increases, the amount increasing with higher levels. Base stats are increased by spending stat points, higher stats costing more to raise. With bonuses, the effective value can pass the limit. Stats start out with a base value of 1 and can be raised as far as 99 (Eir / Tyr), or 255 (Loki). And from experience, the spells are always back up by the time you need them again.Īlso any mob which can be stunned? Simply Weapon Bash/Stun > Dread Spikes/Drain/Endark.Stats are the six fundamental character statistics that make (or break) a character. I do not use gearswap, so it's not like I can very easily precast a full FC set then switch automatically. You don't really need to full FC this either, unless you're tanking in a a rare, dire emergency, having trouble timing it between melee hits. Already explained this in my set a few pages backĭread Spikes - The more HP the better. Entropy's good enough for MP.Įndark II - You get Dark Magic Skill to a certain level (divisible by 20), then fill the rest with FC. Only using Drain III these days, as Drain II/Drain/Aspir are not worth it. They're already pretty quick at casting anyways. outside of /rdm spells like Stoneskin/Phalanx/Blink.ĭrain/Aspir - You don't need FC for this, you want Drain/Aspir potency. I know what Fast Cast does, but I'm failing to find something you need a full-on Fast Cast set (every possible scrap of FC in each slot) for. You'll get unlucky every so often but it's not as bad as you think. Oh yeah, on the Scythe WS Ratri set question, it's fine. Again, personal choice but I'm not one to depend highly on my healer or support. As Taint said, the Volte set is another option, but given I know how your play schedule is I'm not sure how high your chances are of obtaining it in a relatively short period (also, f*** Dynamis).Ĭure Received, I only ever dabled with that once and honestly, I don't think it's worth it. Ratri set has a huge amount of it but even with the huge amount of HP+, the DT+ puts it squarely in a YMMV territory. Magic Evasion is a bit more of a personal choice really. I'm also interested to know how often Azagarth uses sets like Fast Cast, MEVA, Cure Received and Resist Stun? Also, is it really that safe using an almost full set of Ratri +1s for scythe ws?Ī DRK Fast Cast set is a boon for spells that aren't near insta-cast so FC benefits Drain/Aspir/Endark/Dread Spikes easily. At this point it's about small incremental improvements. No one got back to me on my post above, but I am planning on updating my sets soon so they can be critiqued.
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